![]() ![]() Many of these issues seem to have been cleared up in a patch that pushed out shortly before the collection's American release, but Japanese and import players who picked it up a month prior weren't sure if these fixes were ever going to come. While most casual players will probably never notice these issues, diehard fans, completionists, and players who opt for higher difficulties most certainly will. A thread on reddit compiles many of the issues completely new to the recent PS4 updates of Kingdom Hearts 1 and 2, with user crimsonfall describing how the shift from 30fps to 60fps "messes up the physics in KH1 and 2, causing certain bosses to behave strangely, with one being almost potentially broken, and some moves lasting shorter than they should such as Quick Run". But the thing about ports is that they always seem to introduce new bugs, especially where framerate is concerned. There is some truth to the argument that 60fps is ideal for shooters like Call of Duty or fighting games like Street Fighter 5: if a game calls more frames per second, it's also checking your own inputs more often, which makes controls more fluid and responsive.
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